civquest.gameChange
Interface GUIChange
- All Superinterfaces:
- GameChange
- All Known Implementing Classes:
- AbstractGUIChange
- public interface GUIChange
- extends GameChange
GUIChanges execute changes that affect only the GUI.
An example is the GUIChange toggling the visible/
unvisible-state of marked units.
Usually, a GUIChange is identified by some unique constant(s)
describing the event. The Listener can test for these constants
and make its actions dependent on them (for reasons of efficiency).
Method Summary |
int[] |
getEventIDs()
Returns all event-constants assigned to this GUIChange. |
NOT_GIVEN
public static final int NOT_GIVEN
- See Also:
- Constant Field Values
TOGGLE_UNIT_BLINK
public static final int TOGGLE_UNIT_BLINK
- See Also:
- Constant Field Values
SET_WORKING_FIELD
public static final int SET_WORKING_FIELD
- See Also:
- Constant Field Values
getEventIDs
public int[] getEventIDs()
- Returns all event-constants assigned to this GUIChange.
- Returns:
- all event-constants assigned to this GUIChange