civquest.swing.gameChange
Class MarkUnit

java.lang.Object
  extended bycivquest.gameChange.AbstractUnitChange
      extended bycivquest.swing.gameChange.MarkUnit
All Implemented Interfaces:
GameChange, UnitChange

public class MarkUnit
extends AbstractUnitChange

MarkUnit.java


Field Summary
 
Fields inherited from class civquest.gameChange.AbstractUnitChange
name, unitIDs
 
Fields inherited from interface civquest.gameChange.UnitChange
ADD_UNIT, NOT_KNOWN, RESET_UNIT_TIME
 
Constructor Summary
MarkUnit(long id, civquest.swing.MapViewComponent mvc)
           
 
Method Summary
 void execute()
           
 
Methods inherited from class civquest.gameChange.AbstractUnitChange
getUnitIDs, notifyListeners
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

MarkUnit

public MarkUnit(long id,
                civquest.swing.MapViewComponent mvc)
Method Detail

execute

public void execute()