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A GameChange that adds/alters/moves/removes a Unit in some way.
Field Summary | |
static long |
ADD_UNIT
Indicates that this UnitChange constructs and adds a unit. |
static long |
NOT_KNOWN
Indicates that for some (logical) reason, the unit affected by this UnitChange is not yet known. |
static long |
RESET_UNIT_TIME
Indicates that this UnitChange resets the time a unit has left this turn. |
Method Summary | |
long[] |
getUnitIDs()
Returns the information about all units (usually exactly one unit will be affected, but there may be special cases) affected by this UnitChange. |
Methods inherited from interface civquest.gameChange.GameChange |
execute, notifyListeners |
Field Detail |
public static final long ADD_UNIT
public static final long NOT_KNOWN
public static final long RESET_UNIT_TIME
Method Detail |
public long[] getUnitIDs()
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