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A NationChange is a GameChange modifying one or several nations in some way. A GameChange is a NationChange, if one of the following conditions meet: (1) properties of the Nation (for example its name) change (2) a Nation looses or gains something ((((3) Something the nation owns is altered in some way: This is a NationChange, if you can't determine the affected nation otherwise. For example, a unit knows by whom it is owned.))) (really necessary?)
| Field Summary | |
static int |
ACTIVATE_NATION
This constant marks the fact that this NationChange activates some Nation. |
static int |
ADD_NATION
This constant marks the fact that a NationChange adds a nation. |
| Method Summary | |
int[] |
getNationIDs()
Returns information about all nations affected by this NationChange. |
| Methods inherited from interface civquest.gameChange.GameChange |
execute, notifyListeners |
| Field Detail |
public static final int ADD_NATION
public static final int ACTIVATE_NATION
| Method Detail |
public int[] getNationIDs()
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