|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
Class Summary | |
ConstructUnit | This GameChange constructs a new Unit and adds it to MapData. |
MoveUnit | Moves a unit to a given field, which has to be a neighbor-field of the units current field. |
ResetUnitTime | This GameChange constructs a new Unit and adds it to MapData. |
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |