civquest.units
Class MovePath
java.lang.Object
civquest.units.MovePath
- Direct Known Subclasses:
- ImpossibleMovePath, PossibleMovePath
- public abstract class MovePath
- extends java.lang.Object
A MovePath describes possible/impossible moves between to fields.
Subclasses exist both for possible and for impossible moves.
NOTE that a MovePath just shows the situation AT THE TIME IT WAS
CALCULATED. Thus, a MovePath can only offer a dest-field for
an actual move - the calculation of the properties of the move
(for example necessary time) must be performed WITHOUT USING
PROPERTIES STORED WITHIN A MOVEPATH. See the UnitMover-hierarchy
for more details.
The units-collection may not be empty!
Field Summary |
protected int |
turn
The turn this MovePath was calculated for |
protected java.util.Collection |
units
Units the MovePath was calculated for. |
Constructor Summary |
MovePath(java.util.Collection units,
int turn)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
units
protected java.util.Collection units
- Units the MovePath was calculated for. MAY NOT BE EMPTY. At any
time while the MovePath is used, all units have to be located on
the same Field. (otherwise, getUnitLocation wouldn't make sense)
turn
protected int turn
- The turn this MovePath was calculated for
MovePath
public MovePath(java.util.Collection units,
int turn)
getTurn
public int getTurn()
getUnits
public java.util.Collection getUnits()
getUnitLocation
public Field getUnitLocation()
getUnitsIterator
public java.util.Iterator getUnitsIterator()
isMovePathPossible
public abstract boolean isMovePathPossible()