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java.lang.Objectcivquest.swing.fieldview.CompositeFieldView
civquest.swing.fieldview.LayeredFieldView
civquest.swing.quadmap.fieldview.QuadIsoLayeredFieldView
A LayeredFieldView that paints on quad iso maps.
Field Summary |
Fields inherited from class civquest.swing.fieldview.LayeredFieldView |
terrainView |
Fields inherited from class civquest.swing.fieldview.CompositeFieldView |
field, parent |
Constructor Summary | |
QuadIsoLayeredFieldView(Field field,
FieldViewManager parent,
Registry registry)
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Method Summary | |
void |
updateImage()
If this FieldView stores some images (and doesn't just load and calculate the needed images inside the paint-method), this method recalculates that images. |
Methods inherited from class civquest.swing.fieldview.LayeredFieldView |
getListenerSectionsForParent, getPaintSize, paint |
Methods inherited from class civquest.swing.fieldview.CompositeFieldView |
getField, repaintChildFieldView |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Methods inherited from interface civquest.swing.fieldview.FieldView |
getField, getListenerSectionsForParent, getPaintSize, paint |
Constructor Detail |
public QuadIsoLayeredFieldView(Field field, FieldViewManager parent, Registry registry)
Method Detail |
public void updateImage()
FieldView
So this method should be called whenever some data the FieldView displays changes.
Note: Subinterfaces / implementing classes may specify that they listen to all required GameChanges directly. Then, calling this method from the XXXChanged-methods inside the FieldView suffices. (This behaviour can't be standard since some thousand Fields listening to a GameChange affecting just one or two Fields would be pretty inefficient).
updateImage
in interface FieldView
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