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| Interface Summary | |
| HeightGenerator | A HeightGenerator generates height-levels for the whole map. |
| MapChangeListener | |
| MapView | Defines a common interface for classes that represent a CivQuest MapData object visually. |
| Producable | |
| RiverGenerator | |
| VegetationGenerator | |
| Class Summary | |
| ClimateGenerator | |
| Const | This class contains some CivQuest-wide used constants. |
| CoordinateSystem | |
| Direction | Provides direction-constants. |
| Field | This class represents one field on the map. |
| FlatCoSystem | Coordinate system for a "flat" map, meaning a map with cells laid out in a 2d matrix. |
| FlatMapData | |
| Game | |
| Government | |
| IsoMapData | |
| IsometricCoSystem | Coordinate system for a "flat" map, meaning a map with cells laid out in a 2d matrix. |
| MapData | Contains all display-agnostic information about a map. |
| MapGenerator | A MapGenerator generates data for Map objects, which means the layout of the tiles. |
| MapLoader | Loads serialized MapData objects from disk. |
| MWFCRiverGenerator | MWFCRiverGenerator generates waterflow and waterflowdirections for the whole map. |
| PlateHeightGenerator | |
| Player | |
| RandomHeightGenerator | |
| Science | |
| ScienceFactory | |
| TestClient | Broken for now, since Game is uninstantiable |
| TestClimateGenerator | |
| TestMapGenerator | A MapGenerator generates data for Map objects, which means the layout of the tiles. |
| Util | |
| VegetationData | |
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