After som changes to the movement code (Wolfgang) and other various updates and fixes CivQuest 0.0.13 has been released, you can get it from the download page.
Development of civquest still continues at a varying pace. Right now version 0.0.11 is out and we are quickly approaching a playable version. We hope to release the first playable version soon, which will be released as 0.1. This will of course not be a complete civ game, but will be a minimalistic game upon which we can add/finish features and test them in an actual working game. To download 0.0.11, just visit the project page.
Although it may seem that civquest development has stalled completely, this is not so. We are only a few developers (needing more) with very busy schedules and sadly not much time left over for CivQuest after school, work and/or other activities. The project is not dead though and will continue developing in small steps as we each find some time to work on it. The mailing list is definitely active, if you have and questions, ideas, code or anything related just send a mail to civquest-devel@lists.sourceforge.net and I can almost guarentee a swift response.
As work on CivQuest goes on, we're now at the stage where we felt like making a release. CivQuest 0.0.1 shows off the newly implemented unit movement. You can download the JAR files for both binary and source here. Due to bugs soon to be fixed, running the binary JAR file directly will not work -- you need to uncompress it, set your CLASSPATH to the directory to which you uncompressed it, and execute 'java civquest.swing.CivQuest'.
Our graphics section now shows off our new tiles for the isometric map view, painstakingly drawn by Michael Mortensen.
We now have a couple of screenshots available. Notice the exciting new isometric map view we are working on!
You can now feast your eyes on fresh road and resource tiles in the graphics section.
We've made available all the tile graphics from the game, as well as the javadoc API documentation. Let's see if this attracts some more graphicians and coders!
CivQuest may appear pretty dead to outsiders, but that's far from being true. We were just too busy coding to do any web work. To amend these false impressions, someone said we should have a proper web page. So here it is. The contents is quite old, since it's taken from the old one (before the name change). It should see some updates sooner or later. Also, you need a decent, standards compliant browser, or the site may look daft (as in NS4.x).
Meanwhile, members of the CivQuest team is busy writing code and drawing precious artwork for the game. Since we're a relatively small team, we're always looking for contributors. So if you do Java and are into Civilization™-style games, get in touch.